Star Citizen - Squadron 42

Cloud Imperium Games - Wilmslow

July 2019 - Present

I have been working on multiple missions within Squadron 42, designing Semi-Linear environments, considering Story moments, a strong emphasis on pacing, unique, ground-breaking environments and much more. I have also spent time creating Flight Scenarios too, with the need to consider the true meaning of 360°.

Working Title - Crossfire Co-Op

Starbreeze Studios - Stockholm

June 2017 - June 2019

During my time I have produced numerous whitebox environments in different themes during different parts of development. I have worked on 360-degree approach environments in both large vehicular spaces and close quarter environments within the FPS title. I have also worked through the art pipeline stages and mentained the maps during this time as well as hitting VS deadlines.

Additionally, I have assisted on Overkills The Walking Dead (release Nov. 2018).

Ghost Recon Wildlands

Ubisoft Reflectios - Newcastle

February 2017

I participated in a 2-day QA session at Ubisoft Reflections to asses and comment on how Ghost Recon Wildlands plays, with what could be improved.

This was done during my own time to get a better understanding for the games industry whilst at University.

Education - Teesside University

Ba (Hons) - Computer Games Design

September 2015 - May 2017

Completed two years at Teesside University in Computer Games Design.

During my second year, I finished with 4 A's and a B (4 Firsts and a 2-1), with an overall A (First).

UCAS code: G470 BA/CGD

Below is a trailer of a 2nd year project undertaken by a group of 21 students in which I acted as a Level designer.

Trailer obtained from Calvin Simpson.

Check out my CV below.